FPL squad — 5-2-3
Built from scratch under the budget. The formation is an output of choosing the best eleven, not an input — and the bench is weighted by how likely each substitute is to actually play, which is why it is not four of the cheapest bodies in the game.
Summary
Squad
Value
| Player | Pos | Club | Price | Proj | Per £m | Floor | Ceil | Haul% | Role |
|---|
Sorted as the board shows them: the eleven, then the bench in substitution order. Per £m is a screening ratio, never the objective — a squad of the fifteen best ratios cannot afford anyone who wins a gameweek.
Build your own
Fill around my picks is a fast fill, not the optimiser: it takes the best marginal points per £m one slot at a time and never reconsiders. It is an approximation, and on a binding budget it will be beaten. Restore best squad is the exact build-time answer; Copy exact command gives you the exact answer around your own picks.
| Player | Pos | Club | Price | Proj |
|---|
Every player
| Player | Pos | Club | Price | Proj | Per £m | Floor | Ceil | Haul% | FPL EP | Last | Own% | Set | Avail | Transfer | Next 5 |
|---|
Proj is summed over the whole horizon;
Floor, Ceil and Haul% describe a
single gameweek, which is why they read smaller. They are
blank unless the board was built with --risk.
Click a row to add or drop. Columns sort; the header you
clicked sorts descending first. Transfer is a curated
leave-club rumour with its source and date — not an FPL transfer count,
which is zero for every player until a gameweek is played.
What a constraint costs
| If you insist on… | Projected | vs optimal |
|---|